Showing posts with label CSG 129. Show all posts
Showing posts with label CSG 129. Show all posts

Monday, December 15, 2014

CSG 129/130: Polishing and Retrospectives






















Hello everyone!
Today we did some bug fixing, polishing  and a test run of our presentation. Shea found a a few problems with the life replenish script and the highlight script. I went though the highlight script to try and figure why it was making the health and key switch between green and red when the player was on top of them. I found out that some how I combined  the read and green code together with the curly brackets. It was a easy fix. I also helped Eric O. adjust the values n side of the health replenish script so you didn't start off almost dead when you go in to battle. Then Shea and Eric H. went over the Bereavement presentation for demo day. Shea nailed the presentation for the most part while Eric H. played though the game on the projector. I really feel that demo day is going to go well!


Now on to retrospectives.
This semester was great .  I learned a lot about developing a game and how agile can be a epic fail if you don't follow the rules. I learned how important sprint 0 is and how it maps out the rest of the project. The planning process is one the the most important parts of a good agile based development. Also, communication is key on any team. Being open with your team make it easier on the team, the project and yourself. I also think our scope was way to big for a 16 week project. Looking back, we should have focused on creating a smaller game to get the bare minimum features working and polished before moving on to other levels. Then it would have been possible for us to create more levels and a more complete game. I also learned that no matter how hard I work, it means nothing if other people don't work hard as well. When creating a game its not about the one person it's about the team. If one person fails we all fail. I'm really excited to move forward with my education in the  CSG program and I can't wait until next semester.

Thank you for following me on my journey this semester. I hope you enjoyed it


CSG 129: Victory Version 1

Hello everyone!

Today I  decided to work on a song for after you beat the final boss. I named it Victory! I know it's kind of boring but, it was the only thing I could come up with. I wanted something uplifting with strings and a fast tempo. After about an hour of terrible melodies I finally created something I thought fit my vision. As of right now, the song is sort of annoying and a little boring. But with a little more time I know I can get it to sound EPIC! Here's what i have so far. Enjoy!


https://drive.google.com/file/d/0B6dedthDQTrMR3NvUmZ6SHJRLVk/view?usp=sharing

CSG 129: Life Replenish Script

Hello everyone.

Today I took on the task of creating a life replenish script. It took longer then I thought but it came out nice. Early on I had a problem with the life pick up giving the player too much life but Mike helped me fix it. I had a few numbers off and he saw it right away. I'm just happy we're almost done with the game and this is my last script.
Check it out!

CSG 129: Something Darker

Hello everyone, welcome back!
So I felt like some of my music was a little to up beat and a little too fast. So I decided to create Something Darker ( I know Terrible name). I wanted to create something a little sadder. A little slower and kind of dreamy.After a few hours I came up with this. check it out!

CSG 129: Game Over Final

Hello everyone.
So I realized that I like the place a lot more after listening to it a few times.
I changed a few patterns up and added a few change ups. I came to the realization that this was probably the saddest song I've made so far. To be honest, it really sounds like you just failed at something. I let the team hear it and they all loved it so the game over scene is good to go! check out the song below!

CSG 129: Shock And Sadness

Hello everyone.

With Shock and Sadness I wanted to give a sad and creepy feeling. This song was actually really hard for me to create. At first I couldn't capture the sadness and I was really frustrated. Then  Athena gave me a good idea. She told me to think about how i felt when my dad died a year ago. She said " try to remember the shock ad sadness you felt when you realized he was gone." After  a few minutes of really thinking about it and a few tears I came up with this. This song will always  be special to me now.

Enjoy.

CSG 129: Back To Programming! Pick UP Script

Hello everyone.
So I realized that we didn't need anymore music for our MVP but we still needed a lot of scripts. So I took it upon myself try and tackle a few of them. I have no experience in coding what so ever. I haven't even taken my ITDEV  class yet. But with hours of research and Youtube I created a pick up script! I knew what I needed to happen in the script  but I had no idea how to go about writing it. After watching a few Youtube videos I finally got this script to work! Here's my script.

CSG 129: Pick up With Action Key

Hello everyone.

So I was talking to Steve about my pick up script and he told me it would be better if we could pick it up with the action key (E). I thought it made sense but i had no idea how to do it. Then I realized that I could probably take some code out of the script Eric O. wrote for the scene transition script. After looking at Eric's script I figured it out in a few minutes. Here's the script!

CSG 129: Destroy Script

Hello everyone.

I ran in to a little problem with my pick up script. we realized that if you picked up an item and left a scene, then returned  to the previous scene the item would reappear. The inventory would still show that you already picked up the item. So you could pick up the same item infinitely. That's a pretty big problem! So I talked to josh about it and h told me i could create a script that checks to see if the item had been picked up and if so destroy it. I wrote a script with a boolean  that checked to see if the item was in the inventory array and if so destroy it. it was a pretty simple script. check it out.

CSG 129: Pick Up With Scene Transition

Hello everyone.

I was talking to Darrin about the boss fight with the Teddy Bear. We realized that we didn't have a script that could pick up and store an item and trigger a scene transition. so I decided to try and merge the scene transition script that Eric O. created with the pick up script I created. Since i have a better understanding of how IF statements work now it didn't take long to put two and two together. Here's what I came up with.

Tuesday, October 7, 2014

CSG-129: Pseudo Code

Hello everyone!
Today  I tried to write pseudo code for the insanity mode. I suck at pseudo code I like flow charts a lot more. It's not the best but I gave it a try!

CSG-129: Meet The Reaper!

Hello everyone!

So i'm really proud of the song I just created. It's called Meet The Reaper. I was talking to Anthony after our audio meeting about different ideas we had. I showed him a few sounds that i found while I was working on 8bit depression. one sound was called Haunted House. It was a weird sound that had strings, a organ and some other sound I couldn't quite make out. He thought the sound was really cool so I decided to play around with it. Some how I came up with this weird yet pleasing song. It still has the 3xOsc in it but it blends beautifully! Check it out!



CSG-129: Chip Tune Adventure!

Hello Everyone.

Today I created  my first chip tune song. Like always I added a twist to it . Like with 8bit, the chip tune gave me a few problems at first. But when I  got the hang of it, it turned out pretty good. I feel like i'm getting better with each song. my plan for the audio team to create between 15 and 20 songs. I want to give the rest of the team a full catalog to choose from. I know we can do it if we keep up this pace.  I was in a really good mood when I created this song and it shows just a little bit. I hope everyone enjoys it.

CSG-129: Welcome To Insanity Pt1

Hello everyone! so I was looking over some of the concept art with Darrin and had an idea for the Insanity music. I did things a little different this time around. I started with the percussion's first because i wanted to set the tone with a insane beat! I turned down the 8bit sound just a little, because I wanted to add a electric guitar to this song. So far it sounds really good to me but it seems like something is missing. I can already see this is a song that will have to do a little more work on to get right. Here's the rough draft.

https://drive.google.com/file/d/0B5Q4akCpo5ZtWmRZcnRhUW4wcGM/view?usp=sharing

Monday, October 6, 2014

CSG-129: More Research!

Hello everyone!
So I started creating music for the game! Since we've decided to go with more of a 8bit/ chip tune style, I've done a little bit of research on how to create that style of music in FL Studio. I found a few really good video's on youtube that demonstrate how to get that lovely retro sound! My goal is to put a modern twist on the retro style of music. I'm very familiar with FL Studio and music production in general, But this genre of music is completely foreign to me. I'm excited to start creating the Bereavement sound track and help further create an amazing gaming experience! 




Saturday, September 20, 2014

CSG-129/ 130: Here We Go Again!

Hello everyone!

Its second semester already and I couldn't be happier to get back to school!
Last semester helped me realize that creating great games is something I want to spend the rest of my life doing. On another note, last semester our team lost against PyroForge Studio(PFS). Therefore, this semester the Newbie Games team is apart of PFS. I also have two new roles. I'm the lead of the audio team and a programmer. I was more than happy to be the audio lead since my other passion is music production. I've been creating music for friends and family since I was 15. Anyway, the game we will be working on is called Bereavement. I can't say too much about is as of now but I will keep everyone up to date on my journey.

Until next time.