Monday, December 15, 2014

CSG 129/130: Polishing and Retrospectives






















Hello everyone!
Today we did some bug fixing, polishing  and a test run of our presentation. Shea found a a few problems with the life replenish script and the highlight script. I went though the highlight script to try and figure why it was making the health and key switch between green and red when the player was on top of them. I found out that some how I combined  the read and green code together with the curly brackets. It was a easy fix. I also helped Eric O. adjust the values n side of the health replenish script so you didn't start off almost dead when you go in to battle. Then Shea and Eric H. went over the Bereavement presentation for demo day. Shea nailed the presentation for the most part while Eric H. played though the game on the projector. I really feel that demo day is going to go well!


Now on to retrospectives.
This semester was great .  I learned a lot about developing a game and how agile can be a epic fail if you don't follow the rules. I learned how important sprint 0 is and how it maps out the rest of the project. The planning process is one the the most important parts of a good agile based development. Also, communication is key on any team. Being open with your team make it easier on the team, the project and yourself. I also think our scope was way to big for a 16 week project. Looking back, we should have focused on creating a smaller game to get the bare minimum features working and polished before moving on to other levels. Then it would have been possible for us to create more levels and a more complete game. I also learned that no matter how hard I work, it means nothing if other people don't work hard as well. When creating a game its not about the one person it's about the team. If one person fails we all fail. I'm really excited to move forward with my education in the  CSG program and I can't wait until next semester.

Thank you for following me on my journey this semester. I hope you enjoyed it


CSG 130: The Highlight Script

Hello everyone.

After talking with the team , We realized it would be cool if we had a highlight script to highlight  our pick up items when the player walks over it. So I took on the task of trying to figure out how to do it. I knew I would need to use a boolean to get it to work but I wasn't sure how to word it. So I went back to my best friend GOOGLE and found out how to create it. Here it is!



CSG 129: Victory Version 1

Hello everyone!

Today I  decided to work on a song for after you beat the final boss. I named it Victory! I know it's kind of boring but, it was the only thing I could come up with. I wanted something uplifting with strings and a fast tempo. After about an hour of terrible melodies I finally created something I thought fit my vision. As of right now, the song is sort of annoying and a little boring. But with a little more time I know I can get it to sound EPIC! Here's what i have so far. Enjoy!


https://drive.google.com/file/d/0B6dedthDQTrMR3NvUmZ6SHJRLVk/view?usp=sharing

CSG 129: Life Replenish Script

Hello everyone.

Today I took on the task of creating a life replenish script. It took longer then I thought but it came out nice. Early on I had a problem with the life pick up giving the player too much life but Mike helped me fix it. I had a few numbers off and he saw it right away. I'm just happy we're almost done with the game and this is my last script.
Check it out!

CSG 130: Weird

Hello everyone.

So while I was trying to create Shock and Sadness I created this song called Weird. Weird my first attempt at making a sad song. At first I didn't like this song at all but while going though all of my music files looking for music for level 2 I realized it wasn't that bad. I let Darrin and Anthony listen to it during the audio meeting and they really like it. I changed a few patterns up and got rid of a few instruments and now its a song I really like! check it out.
https://drive.google.com/file/d/0B6dedthDQTrMVGk1aXoxRmRlYmM/view?usp=sharing

CSG 130: Game Over Version 1

Hello everyone.

So I was talking to Anthony and Mario and they alerted me to the fact that we didn't have any game over music. So I threw something together for them as a place holder but i think with some work my place holder could be the actual game over song. Take a listen.

https://drive.google.com/file/d/0B6dedthDQTrMVWp4SS0zMTFDYlE/view?usp=sharing

CSG 130: Lock And Key Script

Hello everyone!

So I took it upon my self to create a lock and key script for the three doors on the level. I searched fir hours and found nothing! Every script I tried was either broken or in java script( I suck at converting form java script to c#). So I gave up for a few hours and it hit me! why not use a boolean then put a IF statement inside of a IF statement with a tag name for the key? It made sense to me! I played around with my idea for a few hours and it still wouldn't work. Then once again I asked Mike to look at my script. He told me the "logic is there and it's written correctly... I don't know why it isn't working". Then he saw that i wrote my boolean wrong. when i was declaring my boolean I typed  bool checkIfTriggered = false instead of  bool checkIfTriggered = true.  One little thing had me feeling crazy for hours. After making the change to my script it worked just fine.
Here's the script.