
Hello everyone!
Today we did some bug fixing, polishing and a test run of our presentation. Shea found a a few problems with the life replenish script and the highlight script. I went though the highlight script to try and figure why it was making the health and key switch between green and red when the player was on top of them. I found out that some how I combined the read and green code together with the curly brackets. It was a easy fix. I also helped Eric O. adjust the values n side of the health replenish script so you didn't start off almost dead when you go in to battle. Then Shea and Eric H. went over the Bereavement presentation for demo day. Shea nailed the presentation for the most part while Eric H. played though the game on the projector. I really feel that demo day is going to go well!
Now on to retrospectives.
This semester was great . I learned a lot about developing a game and how agile can be a epic fail if you don't follow the rules. I learned how important sprint 0 is and how it maps out the rest of the project. The planning process is one the the most important parts of a good agile based development. Also, communication is key on any team. Being open with your team make it easier on the team, the project and yourself. I also think our scope was way to big for a 16 week project. Looking back, we should have focused on creating a smaller game to get the bare minimum features working and polished before moving on to other levels. Then it would have been possible for us to create more levels and a more complete game. I also learned that no matter how hard I work, it means nothing if other people don't work hard as well. When creating a game its not about the one person it's about the team. If one person fails we all fail. I'm really excited to move forward with my education in the CSG program and I can't wait until next semester.
Thank you for following me on my journey this semester. I hope you enjoyed it



















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